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Post by Archon No'ki on Jun 17, 2005 14:52:52 GMT
It would seem that I have taken on quite the challenge as one of my last games at my current club (dang moving to Cambridge). The club has recently moved and so some of the other 40k players can longer make it but at last count there are about 4 of us, with me being the most experinced Anyway, my challenge is a 3 way carnage battle. 3 Armies one objective in the middel of the board. The three armies will be: Dark Eldar (obviusly), Witchhunters/Sisters of Battle and Tau. My only problem is I don't know where to even start with a list to fight these two armies in the same battle, whilst trying to secure an Objective. So with 1000pts to spend what would you recomend? I'll try and think of a list as soon as I think of how I'm going to approach this.
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Post by Archon Zylath Deschain on Jun 17, 2005 22:34:38 GMT
firstly i dont see how a 3 way battle can be fair as everyone has to be an equal distance apart a 4 way would be more fair
there are 2 ways i can think of winning this
1 use a shooty army with lots of sniper squads etc, then slowly move towards the objective arriving near the end to hold it, this may not work against tau as they are very shooty
2 get a combat force and charge towards the objective, move past the objective with all of your squads bar one, this one will hold it while the rest of your army holds back the enemy and probably dies doing this but the enemy will have no forces to take the objective.
ok option 3 which i just thought of stay back in cover but with lots of Raiders and/or reavers let the enemy fight for the objective then you go in at the end and kill everything and take the objective
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Post by LesserEvil on Jun 18, 2005 2:05:09 GMT
Use 2 full squads of Grots with an archon or/+ dracon leading them and just advance up the field, in 1k games those 2 opponents will have very little to down all of them. Then use 1-2 taloi, and 2-3 sniper squads. From there have fun.
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Post by Archon No'ki on Jun 22, 2005 15:42:41 GMT
Zylath I do agree that a 4 way would be more fair, but seeing as the 4th guy that plays 40k at the club is only 11 (I think), has to leave at 9 (the club starts at 7 and ends at 11) and is very new to the game we thought it best that it was just us "vets". Although it will be a bit unfair deployment wise. Anyway moving on: So far I've come up with a couple of lists for this game, neither of which I'm too sure on, but at the moment I am a bit restricted model wise as I'm missing a Raider and a Ravager as they went to the wrong place when I moved. Here's the first list: Dracon Soldaan Darkclaw-106pts Agoniser Splinter Pistol Combat Drugs Shadow Field Soldaan’s basic role should be to tackle any Sister of Battle HQs and eliminate them before they can cause any trouble for my scoring units, either that or to add a real CC punch when I go in to take the objective. Raider Squad-156pts Raider 10 Warriors- 1 with Splinter Cannon 1 Upgraded to Sybarite - Splinter Pistol Poisoned Blades Both Raider Squads will try to stick to as much cover as possible and then when the time comes speed forward to the central objective, unload an unhealthy amount of splinter fire into anyone already on it and then jump on the objective themselves. Once the warriors are in the objective the Raiders will just make a pain of themselves to any enemy armour for as long as they can before being shot out of the sky. Raider Squad-132pts Raider 7 Warriors- 1 with Splinter Cannon 1 Upgraded to Sybarite - Splinter Pistol Poisoned Blades *See above Warrior Squad- 166pts 15 Warriors 2 Splinter Cannons 1 Upgraded to Sybarite- Splinter Rifle Agoniser The two Splinter Cannon armed warrior squads will advance past the objective and a) act as a distraction and b) shoot anything that gets too close to them. Warrior Squad- 142pts 15 Warriors 2 Splinter Cannons *See above Warrior Squad-100pts 10 Warriors 2 with Dark Lances Simple task for the “Sniper Squads”, they will sit back in cover giving fire support to my squads that have advanced. Target priorities: 1-Anything which fires ordnance templates (or two flamer templates;)) 2-Transport vehicles Warrior Squad-100pts 10 Warriors 2 with Dark Lances *See above Talos- 100pts Fire magnet/nasty surprise for anyone who reaches the objective 1002ptsWell that’s the first list and basic plan, although they say that no plan survives contact with the enemy. The next list is very similar, but tactics may be a bit different. No'ki AreIfieth -106pts Agoniser Splinter Pistol Combat Drugs Shadow Field Same tactics as the Dracon in the previous list Warrior Squad-159pts 16 Warriors 2 Splinter Cannons 1 Upgraded to Sybarite - Splinter Pistol Poisoned Blades All Splinter Cannon armed warrior squads will just take up any opportunities that present themselves, whilst keeping moving. Warrior Squad- 159pts 16 Warriors 2 Splinter Cannons 1 Upgraded to Sybarite- Splinter Rifle Poisoned Blades *See above Warrior Squad- 151pts 15 Warriors 2 Splinter Cannons 1 Upgraded to Sybarite - Splinter Pistol Poisoned Blades *See above Warrior Squad-100pts 10 Warriors 2 with Dark Lances *Same as in the other list Warrior Squad-100pts 10 Warriors 2 with Dark Lances *Same as in the other list Talos- 100pts *Same as in other list Mandrakes- 120pts 8 Mandrakes This is where this list could win its bread. The mandrake markers will each make for their own target. One will advance towards the SOB, another will advance towards the Tau and the last will make a bee line for the objective. My plan is to either use them to shut down firing lanes to my warrior squads, or to hold the objective. If the objective provides cover then these guy will be very hard to dislodge with their Shadow Skin. 1004ptsAs I said neither list is perfect and I can see myself melding them together in the end but these are the ideas at the moment.
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Post by Archon Faraith on Jun 23, 2005 21:34:59 GMT
I prefer the second list basically because i dont like the first list. In a carnage match in my opinion you dont need transports let alone against Tau who if they get one turn of shooting at it will bring it down.
I also like the second list having mandrakes, they really could be a game winning unit by either grabbing the obejctive or occuping some crisis suits for a few turns.
My main problems with your lists is that the sisters will be able to match you at close range fire fights, and give as good as they get in close combat as you lack any close combat punch. The Tau will also wipe the floor with your shooting. If your Talos dies and the sisters get to unleash there flame on you you lack both the punch to take the objective or the numbers to just swamp it.
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Post by Archon No'ki on Jun 23, 2005 22:17:09 GMT
Well here's a third list, which I'm slightly more happy with:
Dracon Soldaan Darkclaw-140pts Reaver Jetbike Combat Drugs Agoniser Shadow Field Tormentor helm
Reaver Jetbike Squad-100pts 4 Reaver Jetbikes
Mandrakes- 120pts 8 Mandrakes
Warrior Squad-175pts 18 Warriors 2 with Splinter Cannons 1 upgraded to Sybarite- Splinter Pistol Poisoned Blades
Warrior Squad-167pts 17 Warriors 2 with Splinter Cannons 1 upgraded to Sybarite- Splinter Pistol Poisoned Blades
Warrior Squad-100pts 10 Warriors 2 with Dark Lances
Warrior Squad-100pts 10 Warriors 2 with Dark Lances
Talos-100pts
1002pts
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Death Strike
Scourge
betrayer..........in truth, it was I, who was betrayed
Posts: 125
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Post by Death Strike on Jun 24, 2005 1:55:21 GMT
i think that list would work pretty well, its more guys for the other 2 armies to kill, and the mandrakes could probably hold the objective pretty well on their own cause of their cover save thing. good luck, may evil prevail
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Post by Archon No'ki on Jun 26, 2005 21:24:49 GMT
Well I played the game with the third list and won ;D but I didn't take any notes to do a proper battle report. The Tau player on the other hand did write a battle repor, which should be take with a large pinch of salt which can be found Here. Read that and then scrole down to my reply to see my version of the events.
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Post by Archon Faraith on Jun 26, 2005 23:22:59 GMT
Not a chance in hell im joining that site!!!! Muppets! The cheek to lecture you on your list. A De lord on a jetbike has problems! My arse!
To be fair any Dark Eldar player on this site could take any of those muppets to school.
*grumbles*
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Post by LesserEvil on Jun 27, 2005 13:43:19 GMT
Looks like you had a good game, to bad you did not win (having played a few 3 way battles I cant find a way to win them). There is just not enough squads or heavy weapons to throw about to take down both opponents. As I am sure you found out after the Tau were hardly touched at the end of the game.
There are a few things I would change about your list, but that would make it un-fluffy to you… so cant go there.
And yes they are too full of themselves, and as we all know overconfidence breeds weakness.
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Post by Archon Faraith on Jun 27, 2005 14:28:47 GMT
He did win....
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Post by Archon Zaco on Jun 27, 2005 14:29:58 GMT
Wow, one of the guys on that forum sounded like an ass, saying how he would make you a "proper archon"(or something like that). what that equals is cookie cutter. Though that really isn't the case with DE as much since so few play them.
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Post by Archon No'ki on Jun 27, 2005 15:18:03 GMT
Thanks for the kind words guys, and I wonder if I should invite karantalsis round here to have a little chat to this lovely community...on second thoughts better not he might end up as a Grotesque Also Faraith was right, in the initial battle report it would seem that I lost but there is a lot in there that should be taken with a pinch of salt as I said earlier. I was already to call it quits at the end of turn 3 so that we had enough time to pack away and clear out of the hall but my Tau buddy insisted on playing on and strangely we only had enough time for his turn 4 in which he attempted to dislodge the Mandrakes with massed firepower, failing completely and leaving it as I draw at worst. The reason the Tau were so intact at the end of the game was because they'd been firing at the Sisters who had been busy with me and I couldn't see the Tau army because the objective was in the way Oh, and thanks for not commenting on the Poison Blades Lesser, I know that tactically they're not the best choice but as you appreciate they're there for fluff purposes.
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Post by Archon Faraith on Jun 27, 2005 18:24:35 GMT
But remember your raider squads will have sybarities with more corrosive but less potent poisens- agonisers.... hehe.
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