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Post by angryarchaon on Aug 18, 2005 21:08:53 GMT
i'm new to this forum and although i have collected dark eldar for a while now, i still havn't played to many games with them. now i was wondering, as i still have time to decide this, which type of dark eldar army do you recommend i get? i mean a wych army or a standard kabal?
they both have their advantages as the standard can have more firepower (talos', more warrior squads) but wyches excel in close combat (combat drugs, wych weapons)
so, waddaya say? will ye help a noob?
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Post by Archon No'ki on Aug 18, 2005 21:57:32 GMT
I don't realy think it is a matter of "Which one is best" as both armies have their own strenghs and weakness' and it realy depends on your style of play as to which would suit you better. I play a Kabalite Army and have never used a Cult so I may not be that useful but I'm sure others on the fourm will be able to help. But, although I may be baised, I would go with a kabal as I view the Cult on restricting you even more. The removal of the Heamonculus and all his associated units, Grots and Talos could be pain. I'm never happy without at least one Talos in my army And some people like to use Heamonculi to run Webway Portals forward, but this is still somthing that could be got round by using a couple of large warrior squads from your elites to carry the portals. Wyches are also a lot more vunerable to shooting than Warriors. You'll be amazed at how soon you miss that 5+ your warriors have when you Wyches start getting mown down my IG fire squads Although that being said an Archite has the highest I value in the came apart from the Harelquin Solitare. As I said I'm sure others can help you more
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Post by Archon Zaco on Aug 29, 2005 4:12:10 GMT
I find that my wyches that i field in a normal kabal army are my best unit, but an entire army of them would be much more difficult to play becauset they are so much weaker, and DE are pretty weak to start off with. But if they are played effectively they can do very well. Unfortuneatley I don't know how to play them that well, and have yet to really attempt at it (mainly because that many wyches would be expensive). But as No'ki said it's all about your play style and how well you can use the army. Any army can dominate and win. But any army can lose too.
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Post by Archon Faraith on Aug 29, 2005 18:03:55 GMT
I prefer a kabal myself as i like all the other junk a kabal offers you compaired to the wyche cult. That and my fluff, and that warriors are a awesome unit at mowing down lightly armoured people.
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Post by Archon Tireq on Aug 30, 2005 23:40:47 GMT
it all depends on the player, and who you are playing. if i was going to get into close combat often (against tyranids, orks) i would lean towards a cult, but against a shooty team (tau, space marines etc) i would take a kabal with a wych squad in it. if you have a kabal, you can use a talos, archon, and a few other things that a cult cannot. the talos rules, so i would say to take a kabal, but again, it depends on what you want
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Post by Archon Zaco on Aug 31, 2005 16:45:18 GMT
While leading a cult against orks and nids would mean they would probably not get shot up as much (though don't underestimat ork shooting) they would still be forced into combat against massive numbers. against orks your best bet is to shoot them. My wyches can beat orks in CC, but its tough. They are a very stong CC army. As for nids i would also prefer to shoot them than to fight them up close as they bring a lot of numbers.
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Death Strike
Scourge
betrayer..........in truth, it was I, who was betrayed
Posts: 125
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Post by Death Strike on Sept 1, 2005 17:12:23 GMT
well, you can get wychs to be better at one thing or another. i always give my wychs plasma grenades and wych weapons, and get a succubus and give it an agonizer. you'd be suprised how effective wych weapons are against normal infantry, and i use the agonizer mainly so if im against heavy infantry, i got at least 1 power weapon. but you can also give them haywire grenades making them stand a chance against something like a dreadnought or a land raider. but i've always had my dark lances and talos' take care of that but the army im getting is all haemonculi, lots of grotesques and warriors, and then the traditional talos'. this kind of DE army is the total opposite from a wych army because the grotesques cant get shot up by normal fire, therefore making them more resistant and they also rock in close combat because of their speacial rules, but there very slow as opposed to a wych. but like they say, its all about how you would like to play the DE. the haemonculi and wych armies are probably the 2 extremes in DE, so you could go with either extreme or meet somewhere in the middle. sorry bout the long post
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Post by Archon Tireq on Sept 2, 2005 10:37:00 GMT
wyches are a catch 22 situation. you can tool them up to be darn good, but they will be vulnerable to shooting unless there are grots infront of them, (can you use grots in a cult?) *runs off to check codex* nope. wyches will always be vulnerable to shooting
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Post by Archon Faraith on Sept 2, 2005 11:17:44 GMT
Grots arn't the only viable protection unit. A webway portal can protect them. As can warriors, as can having so many units going for them that the enemy can't just shooting your wyches.
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Post by blacksoul2 on Sept 3, 2005 7:21:54 GMT
well yeah, but a cult might not want to have lots of troops as their elite choice, they might swing towards stronger units, and a webway may be good, but you need tow or more to really be at minimal risk, so its really difficult to protect. the best bet would be raiders and get them into CC ASAP
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Post by Archon Faraith on Sept 3, 2005 18:25:28 GMT
And yet we all know how risky raiders are now.
*cringes at the thaught of entanglement*
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Post by Archon Zaco on Sept 3, 2005 22:14:11 GMT
I fear my raiders crashing, generally only like half the squad survies and even more i fear a battle cannon landing on my wych's or lord's raider and getting a 6 on the ord table, goodbye blue sky.
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Post by Archon Tireq on Sept 3, 2005 23:22:09 GMT
i know i should know this, but why are raiders in more danger than before. *runs and hides behind a rock so people cant see who asked this stupid question*
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Post by Archon Faraith on Sept 3, 2005 23:25:02 GMT
Because of entanglement. When you crash i think (can't remember the exact rule) you get pinned and on average half your squad dies. Not good fun.
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Post by Archon Tireq on Sept 3, 2005 23:32:29 GMT
yeah, dosen't sound like it.
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