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Post by Hellbrass Odesseron on Dec 28, 2004 21:03:20 GMT
It looks like it probably will be something very similar to that actually, I was trying to avoid the Imperial link though
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Post by Archon Faraith on Dec 28, 2004 22:29:59 GMT
I do think the imperial guard doctrines system is better than the space marines one.
So a Ra'Star army would be the Standard list, with more wargear and weapons for the HQ and maybe 4 hq options. The heamonculi, the dracon the archon and the dread/fossil archon (who are slightly better). Then you can take doctrines and stuff but some doctrines restrict other choices?
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Post by Hellbrass Odesseron on Dec 31, 2004 10:04:04 GMT
OK, so heres what we're going to do then:
HQ
Dread Archon Archon/Dracon Archite/Dracite Haemonculus
Elites
Grotesques Mandrakes Wyches Warp beasts Guards [Jo'res Mandrakes]
Troops
Warriors Bezerkers Raider squad
Fast Attack
Reavers Hellions
Heavy Support
Scourges Ravager Talos Reaper Drones
Characters
Hellbrass [No'ki] [Zylath] [Akkaroth]
And then the doctines as we see fit. Like my Kabal (when we decide how to tell whos most like who) takes no Haemonculi, Grotesques or Talos' into battle. [maybe there'll be a + side to but I havent got that far]
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Post by Archon Faraith on Dec 31, 2004 12:10:34 GMT
Jo're mandrakes would be a doctrine i would have thought.
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Post by Hellbrass Odesseron on Jan 5, 2005 16:31:19 GMT
On the subject of the Doctrines could people post some general pointers as to what their Kabals are like so we can write some doctrines.
The other more important thing is how do the doctrines work? I havent got a clue how to write rules for them so any help would be great.
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Post by Archon Faraith on Jan 6, 2005 16:10:43 GMT
Well my Kabal (Kabal of the Shadowed Blade) is mainly a normal Kabal with a few different things. It has The Shadowed Blades which is Kiriqueth and his retinue of gun slinging warriors with camo cloaks. To accompany the shadowed blade they have multiple units of mandrakes to accompany them, these are led by there mandrake boss. These mandrakes often carry poisen. The rest of the kabal is pretty standard, apart from the fact that everything is raider mounted which are often tweaked to be faster and that warriors often use special ammunitions.
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Post by Dracon Jo're Hararesh on Jan 8, 2005 12:28:09 GMT
My Army comprises of only a few units
Dracon Jo're Warriors Raider Squads Incubi(but only defending) and Crossed Sword Mandrakes
not really many special rules here, Jore and the Mandrakes have Camo Cloaks and Flesh Blades(instill fear when charging, normal blades otherwise, not that special really). the rest is pretty much standard stuff, every now and then a mandrake will have a sniper, but only rarely. It's basically a very stripped down army to focus on certain units, I think more depth could be added to those units especially the mandrakes.
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Post by Archon Zylath Deschain on Jan 8, 2005 19:28:26 GMT
My Kabal is made up of Dark Eldar warriors that lived from the civil war that split the old Kabal being a hybrid my army uses a lot of imperial guard units and it can call on allied CSM units on rare occasions but apart from that the army is a lot like Hellbrass' due to it being from that Kabal
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Post by Hellbrass Odesseron on Jan 8, 2005 19:35:07 GMT
OK, so the same doctrine as me when its written except guardsman troop choice and SMurf elite. (good to see you back on the boards bdw
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Post by Dracon Jo're Hararesh on Jan 13, 2005 16:31:24 GMT
Yea numbers seem to be up withZar, Zylath and NotFred all being back
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Post by LesserEvil on Jan 25, 2005 3:22:18 GMT
Hi I am a relatively New Player To Dark Eldar. But I do like to but in so here goes.
For special Characters in 500+ or below Example : “Trusted” Dracon Alex from the Kabal of the cursed dice roll. Ws – 4, Bs – 3, St – 3/4, To – 3, Wo – 1, In – 5, At – 1+d6, Ld – 8, Save 4+
Equipment: Animus Vitae, Punisher, Tormentor Helm. Special Rules: Trained in the Pits of Commorragh Dracon Alex Receives a 4++ save in CC. When attacking Roll a d6 to determine the amount of attacks Dracon Alex gets (+1 for a charge) this represents the tides of fortune turning for or against the Dracon. May not be used in games larger then 1000pts. Cost 100pts
Or for the Old/New powerful Archons
Archon of the Kabal of twisting fortunes. Ws – 4+d6, Bs – 1+d6, St – 3, To – 3, Wo – 2, In – 6, At – 5, Ld – 10, Save 6+
Equipment: Hell Mask, Haywire Grenades, Combat Drugs, Shadow Field, Agoniser, Splinter Pistol.
Special Rules: - Highly Trained and experienced, Archon [name] can predict the twists and turns of combat fortune. Before the game starts roll a d6 for his Ws + 4 (represents his ability to strike when least expected with deadly accuracy). As well as d6 + 1 for his Bs. - However being preoccupied with martial disciplines Archon [name] becomes to crazed to aim accurately to represent this roll to hit as normal, on a 1-2 he hits the closes friendly squad with 1 str 3 ap 5 shot. Saves may be taken as normal (if the squad is in range). If a wound is inflicted make a pinning test for that squad. - May Only be joined by a retinue of Warp Beasts. With the following Profile… Ws – 4, Bs – 0, St – 4, To – 3, Wo – 1, In – 5, At – 1, Ld – 5, Save 4+/5++ Moving at extremely fast speeds the Beasts gain a 5+ invulnerable save being able to dodge bullets along with their master. 1-5 Cost 20pts - If joined by a retinue of Beasts The whole squad moves at 12” but can not FoF and has a charge range of 8”. - Has expert reflexes. On a roll of 1 for a failed save on a Shadow Field, he may one’s a battle re-roll that result. - May never overdose on drugs. (Will still cause 1 wound, but not Auto KO) - May not be used in games under 2000pts
Cost 200pts
What do you think?
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Post by Archon Zaco on Jan 25, 2005 6:31:19 GMT
Concerning the issue of docterines.
I think that docterines imply order, something that the DE lack, they are more of an Imperial thing. If you want something along the lines of this though, army customization, i think kabals wouldn't be bad. It seems alot of armies will be going this way. the new marines, and guard all have a similar "docterine" system. If DE got something along these lines that wouldn't be too bad. i think it should be more of different armies, like wych cult, or haemonculae armies, maybe a mandrake army, or a raider army.
Wych army: Use as already listed.
Haemonculae army: -HQ- haemonculae: they would need some new wargear.
-Elites- possilby similar to a wych cult, switch the warriors to elite, and take grots as troops. grots need improvement
-FA- they would need something for this, though they aren'y peticularly fast. maybe a smaller talos version.
-HS- talos *no wyches may be included in this army. (wych squads, reavers, hellions)
Mandrake Army: Jore why don't you take this one.
Raider Army: limit every unit to being mounted, only this army can take the unit that brassy made as bezerkers (ccw+pistol warriors). reavers can be included, and maybe scourges and hellions, but those two im not sure about. possibly no talos aswell. the army would have to also be given upgrades for the raiders and unit. simlar to speed freaks. raider upgrades, units wounded on a 6+ instead of 4+.
maybe more later.
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Post by Hellbrass Odesseron on Jul 7, 2005 11:07:13 GMT
I thought I'd bring this out of the archives so we can see what some of our original ideas were 4-5 months ago.
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Post by Archon No'ki on Jul 7, 2005 11:10:50 GMT
But please remember this is where the orginal idea was discussed for Ra'Star Eldar, not the current version Codex: Ra'Star. I'll be posting a thread shortly for disscussion of Codex: Ra'Star v1.0
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Post by Archon Tireq on Sept 3, 2005 12:33:16 GMT
wow, this is one old thread. why did people stop posting on it, i thought it was a good idea. i thought of something you could put in, but i need some feedback on it. you could have you archon (hellbrass for example) and you could field no'ki for an extra 50 points on his standard value as you are only allowed one archon, and if one dies, the other archon moves within 2 inches of them and on a D6 of 6 brings back to like. then roll a D2 and on 1,2,3 they come back with one w, and on 4,5,6 they come back with two. what do people reckon?
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