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Post by Hellbrass Odesseron on Dec 20, 2004 12:30:43 GMT
There has been much talk of this on the Aftermath boards but I think its about time we brought it over here and started doing some serious work. I've already had a couple of idea of units we could add, one being the Ra'Star Guards, elite choice and the other being a troop choice called Dark Eldar bezerkers (not as scary as they sound, basically just normal men).
The HQ choices are what I think needs to be thought about the most. This will need conciderable work to make resemble the structure of the Ra'Star. Apart from that I would suggest only adding one of two units to each catagory and possibly adding clauses saying some units cannot be taken in conjunction with others.
Anyway, lets get cracking. Brainstorm first! Any idea how we can do the leadership?
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Post by Dracon Jo're Hararesh on Dec 20, 2004 19:14:07 GMT
Urm I wouldn't mind Crossed Sword Mandrakes, as seen in my kabal, 50 mandrakes trained in the arts of protection and killing. They are basically Dracon Jo're's loyal guard who ussually use the old blades but every now and then they take the roles of assasins, one of them on a building with a sniping rifle. But that is a huge rarity that it shouldn't be included.
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Post by Hellbrass Odesseron on Dec 20, 2004 20:46:28 GMT
Yeah, sure; if you write the rules we'll get them in somehow. This is all about getting our character, fluff and feeling onto one PDF so feel free to go all out and we'll work everything in. Talking about fluff though somehow we need to select No'ki's best stuff to go in I dont know how we're going to do that!?
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Post by Dracon Jo're Hararesh on Dec 22, 2004 12:07:48 GMT
well we could cut all his stuff down by only using the first letter of every word and then putting it all in.
i might be rather busy over the next 2 or 3 weeks so dont rely on me to do much.
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Post by Archon Faraith on Dec 22, 2004 16:04:29 GMT
I dont see how the characters will create problems. You have the 5 characters right? So why not just create a character for the 5 main guys. But as you guys are all big and important they could be for 1500 to 2000pts games. These guys could maybe add a choice into the army or restrict other choices. Eg taking Brassy gives Ra'Star Guard but as the Kabal of Brassy dont use *insert unit* you cant take these.
Oh and then for the normal HQ's standard Archons and Dracons or maybe lesser special characters to take in smaller games when the Ra'star send some one else as there lazy. Eg, they send Jo're, or Faraith. Although if you send Faraith its probably Kiriqueth who is going....
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Post by Dracon Jo're Hararesh on Dec 23, 2004 11:34:00 GMT
So basically to sum up what he's saying- 1,500+ you can take: Archon Hellbrass Archon No'ki Archon Zylath Archon [UNDISCLOSED] Archon Yggdrasil and for 500+ games you ca take- Dracon Jo're Dracon Kiriqueth others possibly Different character's have different rules such as Dracon Jo're has significant rules due to his strange kabal(must take a unit of Crossed Sword Mandrakes). And you may have to roll a die each go with Hellbrass to see if he's actually on the battlefield or at Boarding School Of course we will need to sort out what equipment different characters use to make it fit perfectly with the fluff.
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Post by Archon Faraith on Dec 23, 2004 19:28:46 GMT
Yes Jo're put it in a much more simple form.
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Post by Dracon Jo're Hararesh on Dec 23, 2004 22:02:52 GMT
yea hope it wasn't patronising, I just needed to reiterate it to myself
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Post by Archon Faraith on Dec 24, 2004 11:32:19 GMT
not at all. I dont mind people organising me as im so bad at it myself.....
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Post by Dracon Jo're Hararesh on Dec 24, 2004 13:25:25 GMT
Wow in the past day both me and Faraith have gained a star Flesh Blades- They're used by Dracon Jo're and Crossed Sword Mandrakes. They're typical mandrake blades(too tired to remember the name) but they screech when moved quickly, striking fear into opponents, read my fluff on here to find out more about them, They're the typical difference between normal mandrakes and Crossed Sword Mandrakes apart from crossed swords always have capes (not always a good thing tho as the Film 'The Incredibles' suggests (good film saw it last night))
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Post by Archon Zaco on Dec 24, 2004 19:37:37 GMT
Pertaining to the idea of Ra'Star characters, I never really like using characters in my games, but thats just me. I would like to see a better mandrake unit. they (GW) didnt do much for them, and we have an oppritunity to do better.
Mandrakes- A unit champion is a must have. Give the unit some special upgrades. If they dont have grenades (i cant remember if they do), but they definately should (haywire, plasma). Also some other types of stuff for just mandrakes.
New Units- DE are the fastest army in the game (next to speed freaks, [censored] that red paint), they need more fast attack choises. Helions are ok, i have never used them, but i am going to be including some in my new army. We might want to include some kind of unit that uses the raider. Maybe the bezerkers that brassy made could be a choise, but i dont think that they are really qualified as FA, but something along those lines would be great.
I'll have some more ideas later for other stuff, Heavy choises and others. Zaco
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Post by Hellbrass Odesseron on Dec 27, 2004 13:33:57 GMT
Pertaining to the idea of Ra'Star characters, I never really like using characters in my games, but thats just me. This is where I'm coming from, I thought that prehaps as well as having the characters we could have a well thought out Archon and Dracon unit that allows people to make their Archons but depending on how you equip them depends on what Kabal they would most fit in and therefore determins what units they can take and which ones they cant. Prehaps I'm being to optamistic but I'll give it a try when I get back tomorrow and see what I can cook up. I also like the idea of adding the Chaos Splikey bits weaponary choice to our amoury, it only makes sence...
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Post by Archon Faraith on Dec 27, 2004 19:39:53 GMT
Well if we arnt wanting special characters then the 5 fossils are going to have to list what makes them special and make wargear to represent that so they can be represented and then some other gear will have to be created so people can create their own ra'star dracons or unfossilised archons.
Eg, My Dracon uses twin splinter pistols (in the fluff) with multiple types of wraith bone ammo (also in the fluff), he has a power sword (nothing special there), a camo cloak (all advance eldar stuff of course, in the fluff again) and this dull bronze armour that i can never think of a name for that provides nice protection (again only in the fluff.....) He takes the roll as an assassin, sabateur, and scout and so he is accompanied by warriors also in camo cloaks and with twin splinter pistols (also only in the fluff, but in games if he is on the field i either stick him with some incubi or a jetbike.... LoL.)
Also Brassy made him self some rules for himself so basicly all he has to do is make that into wargear, hummm lol.
How about to Profiles for Archons- The Fossils and the unfossils. The fossils being slighly better.
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Post by Hellbrass Odesseron on Dec 28, 2004 18:12:04 GMT
Hmm. My armies are always very orthadox. No fancy weapons for normal men just thousands of troops and a few wyches. No Talos, no Mandrakes. I also almost never take Haemonculi into battle.
If you want a vision of my kabal its one of ordered ranks and large armies with some wyches and reavers on the flanks, not one of the Chaos usually asociated with Commorragh.
I dont know how you'd make rules out of that but...
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Post by Archon Faraith on Dec 28, 2004 19:31:46 GMT
humm ic. But what alot of people do, and Jo're is a good example is just play around with units fluff or name and appearence but use the rules for something else. Like Jo're mandrakes, i think he uses the normal mandrake rules but there not normal mandrakes.
And brassy, plenty of stuff you could do for yours, rules to reflect the disipline, more experienced warriors, ammo types.
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